Surreal Interior Design for Adobe Substance 3D
Project Overview
As a creative director of MUE Studio, I partnered with the Adobe Substance 3D team to explore the relationship between 2D and 3D artwork. We would lay out an initial concept in their distinctive, tranquil style, modeling and lighting the scene. The Adobe team would thereafter use the Substance 3D toolset to fine-tune textures and add a range of elements, imbuing the scene with new characters.
The goal of this project was to provide art direction to the Substance 3D team, guiding them in creating textures and fine details. We aimed to design an interior environment with distinct foreground, midground, and background elements. The scene was imagined as a space that doesn’t exist yet but feels discoverable—a vast, serene view of nature at sunrise or sunset. These times of day evoke subtle, melancholic emotions and allow for soft, directional lighting and a rich spectrum of colors, making the scene more visually engaging.
Creative Process
This collaboration had two separate stages. First, I came up with the original concept for the scene, including objects, layout, and camera frame. Then, the Substance 3D team compiled some of our existing works to serve as a reference, to provide a general direction.
After this, the Substance 3D team took all the 3D assets that we’d created and brought them to life by adding more detailed textures in Substance 3D Painter. They also used Substance 3D Modeler to create the chairs, table, and the ceramic mug. They also set up the lighting and rendered this work.




Credit
Detail scenes by Adobe Substance Team
Adobe Substance Team - Vldimir Petkovic, Laura Vitolina, Emily Bisset, Louise Melin, and Nikie Monteleone